01/04 11:41:54 Info: [1] Starting Roon v2.0 (build 1490) production on windows 01/04 11:41:54 Info: [1] Local time is 1/4/2025 11:41:54 AM, UTC time is 1/4/2025 7:41:54 PM 01/04 11:41:54 Trace: [1] [roondns] loaded 2 last-known-good entries 01/04 11:41:54 Debug: [1] Init DefaultBackingApi: HttpWebRequest 01/04 11:41:54 Debug: [1] [easyhttp] default backing API HttpClient -> HttpWebRequest. This may cancel all in progress http requests 01/04 11:41:54 Debug: [1] [desktopclient/main] found last broker choice: LOCAL 01/04 11:41:54 Warn: [1] !!!! are we connected to a local broker? True !!!! 01/04 11:41:54 Debug: [1] [Migrate] Skipping, migration process already finished 01/04 11:41:54 Info: [1] [URI] Checking that FriendlyAppName == Roon 01/04 11:41:54 Info: [1] Registering for URI scheme: Roon, roon 01/04 11:41:54 Info: [1] URI scheme executable path remains "C:\Users\bliss\AppData\Local\Roon\Application\Roon.exe" "%1" 01/04 11:41:54 Trace: [1] Nope, we are the only one running 01/04 11:41:54 Warn: [1] You didn't hack the MSIL output! 01/04 11:41:54 Warn: [1] You didn't hack the MSIL output! 01/04 11:41:54 Info: [1] Is 64 bit? True 01/04 11:41:54 Info: [1] Loading broo project: ui.broox 01/04 11:41:54 Trace: [Worker (1)] [realtime] fetching time from NTP server 01/04 11:41:54 Warn: [.NET ThreadPool Worker] [orbit] init failed due to Index and count must refer to a location within the buffer. (Parameter 'bytes'), reiniting 01/04 11:41:54 Trace: [.NET ThreadPool Worker] [broo/imagecache] loaded 429 cache entries from C:\Users\bliss\AppData\Local\Roon\Cache\brooimages_1\index.db, current: 512mb / 16mb 01/04 11:41:55 Trace: [Worker (1)] [realtime] Got time from NTP: 1/4/2025 7:41:54 PM UTC (3945008514565ms) 01/04 11:41:55 Trace: [Worker (1)] [realtime] Updated clock skew to -00:00:00.4490499 (-449.0499ms) 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] enumerating addresses 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] FOUND Ethernet 192.168.1.10 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] SKIPPED Local Area Connection: not up 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] SKIPPED Wi-Fi: not up 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] SKIPPED Local Area Connection* 9: not up 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] SKIPPED Local Area Connection* 10: not up 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] SKIPPED Bluetooth Network Connection: not up 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [ipaddresses] FOUND Loopback Pseudo-Interface 1 127.0.0.1 01/04 11:41:55 Debug: [1] 32 WGL Extensions: 01/04 11:41:55 Debug: [1] WGL Extension 0: WGL_ARB_buffer_region 01/04 11:41:55 Debug: [1] WGL Extension 1: WGL_ARB_create_context 01/04 11:41:55 Debug: [1] WGL Extension 2: WGL_ARB_create_context_no_error 01/04 11:41:55 Debug: [1] WGL Extension 3: WGL_ARB_create_context_profile 01/04 11:41:55 Debug: [1] WGL Extension 4: WGL_ARB_create_context_robustness 01/04 11:41:55 Debug: [1] WGL Extension 5: WGL_ARB_context_flush_control 01/04 11:41:55 Debug: [1] WGL Extension 6: WGL_ARB_extensions_string 01/04 11:41:55 Debug: [1] WGL Extension 7: WGL_ARB_make_current_read 01/04 11:41:55 Debug: [1] WGL Extension 8: WGL_ARB_multisample 01/04 11:41:55 Debug: [1] WGL Extension 9: WGL_ARB_pbuffer 01/04 11:41:55 Debug: [1] WGL Extension 10: WGL_ARB_pixel_format 01/04 11:41:55 Debug: [1] WGL Extension 11: WGL_ARB_pixel_format_float 01/04 11:41:55 Debug: [1] WGL Extension 12: WGL_ARB_render_texture 01/04 11:41:55 Debug: [1] WGL Extension 13: WGL_ATI_pixel_format_float 01/04 11:41:55 Debug: [1] WGL Extension 14: WGL_EXT_colorspace 01/04 11:41:55 Debug: [1] WGL Extension 15: WGL_EXT_create_context_es_profile 01/04 11:41:55 Debug: [1] WGL Extension 16: WGL_EXT_create_context_es2_profile 01/04 11:41:55 Debug: [1] WGL Extension 17: WGL_EXT_extensions_string 01/04 11:41:55 Debug: [1] WGL Extension 18: WGL_EXT_framebuffer_sRGB 01/04 11:41:55 Debug: [1] WGL Extension 19: WGL_EXT_pixel_format_packed_float 01/04 11:41:55 Debug: [1] WGL Extension 20: WGL_EXT_swap_control 01/04 11:41:55 Debug: [1] WGL Extension 21: WGL_EXT_swap_control_tear 01/04 11:41:55 Debug: [1] WGL Extension 22: WGL_NVX_DX_interop 01/04 11:41:55 Debug: [1] WGL Extension 23: WGL_NV_DX_interop 01/04 11:41:55 Debug: [1] WGL Extension 24: WGL_NV_DX_interop2 01/04 11:41:55 Debug: [1] WGL Extension 25: WGL_NV_copy_image 01/04 11:41:55 Debug: [1] WGL Extension 26: WGL_NV_delay_before_swap 01/04 11:41:55 Debug: [1] WGL Extension 27: WGL_NV_float_buffer 01/04 11:41:55 Debug: [1] WGL Extension 28: WGL_NV_multisample_coverage 01/04 11:41:55 Debug: [1] WGL Extension 29: WGL_NV_multigpu_context 01/04 11:41:55 Debug: [1] WGL Extension 30: WGL_NV_render_depth_texture 01/04 11:41:55 Debug: [1] WGL Extension 31: WGL_NV_render_texture_rectangle 01/04 11:41:55 Debug: [1] Pixel format found: Pixel format 9: Type 202B, Accel 2027, 32bpp (R8G8B8A0), 24 depth bits, 0 stencil bits, 64 accum bits, sRGB capable: True 01/04 11:41:55 Debug: [1] Successfully created OpenGL Context using wglCreateContextAttribsARB 01/04 11:41:55 Trace: [1] DWM Composition: 1, using swap interval: 0 01/04 11:41:55 Trace: [1] Direct Manipulation init: 23E8E2F0, initialized: True 01/04 11:41:55 Debug: [1] OpenGL Version: 4.6.0 NVIDIA 566.36 01/04 11:41:55 Debug: [1] OpenGL Vendor: NVIDIA Corporation 01/04 11:41:55 Debug: [1] OpenGL Renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 01/04 11:41:55 Debug: [1] OpenGL Shader Language: 4.60 NVIDIA 01/04 11:41:55 Debug: [1] OpenGL extension count: 403 01/04 11:41:55 Debug: [1] OpenGL extension 0: GL_AMD_multi_draw_indirect 01/04 11:41:55 Debug: [1] OpenGL extension 1: GL_AMD_seamless_cubemap_per_texture 01/04 11:41:55 Debug: [1] OpenGL extension 2: GL_AMD_vertex_shader_viewport_index 01/04 11:41:55 Debug: [1] OpenGL extension 3: GL_AMD_vertex_shader_layer 01/04 11:41:55 Debug: [1] OpenGL extension 4: GL_ARB_arrays_of_arrays 01/04 11:41:55 Debug: [1] OpenGL extension 5: GL_ARB_base_instance 01/04 11:41:55 Debug: [1] OpenGL extension 6: GL_ARB_bindless_texture 01/04 11:41:55 Debug: [1] OpenGL extension 7: GL_ARB_blend_func_extended 01/04 11:41:55 Debug: [1] OpenGL extension 8: GL_ARB_buffer_storage 01/04 11:41:55 Debug: [1] OpenGL extension 9: GL_ARB_clear_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 10: GL_ARB_clear_texture 01/04 11:41:55 Debug: [1] OpenGL extension 11: GL_ARB_clip_control 01/04 11:41:55 Debug: [1] OpenGL extension 12: GL_ARB_color_buffer_float 01/04 11:41:55 Debug: [1] OpenGL extension 13: GL_ARB_compressed_texture_pixel_storage 01/04 11:41:55 Debug: [1] OpenGL extension 14: GL_ARB_conservative_depth 01/04 11:41:55 Debug: [1] OpenGL extension 15: GL_ARB_compute_shader 01/04 11:41:55 Debug: [1] OpenGL extension 16: GL_ARB_compute_variable_group_size 01/04 11:41:55 Debug: [1] OpenGL extension 17: GL_ARB_conditional_render_inverted 01/04 11:41:55 Debug: [1] OpenGL extension 18: GL_ARB_copy_buffer 01/04 11:41:55 Debug: [1] OpenGL extension 19: GL_ARB_copy_image 01/04 11:41:55 Debug: [1] OpenGL extension 20: GL_ARB_cull_distance 01/04 11:41:55 Debug: [1] OpenGL extension 21: GL_ARB_debug_output 01/04 11:41:55 Debug: [1] OpenGL extension 22: GL_ARB_depth_buffer_float 01/04 11:41:55 Debug: [1] OpenGL extension 23: GL_ARB_depth_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 24: GL_ARB_depth_texture 01/04 11:41:55 Debug: [1] OpenGL extension 25: GL_ARB_derivative_control 01/04 11:41:55 Debug: [1] OpenGL extension 26: GL_ARB_direct_state_access 01/04 11:41:55 Debug: [1] OpenGL extension 27: GL_ARB_draw_buffers 01/04 11:41:55 Debug: [1] OpenGL extension 28: GL_ARB_draw_buffers_blend 01/04 11:41:55 Debug: [1] OpenGL extension 29: GL_ARB_draw_indirect 01/04 11:41:55 Debug: [1] OpenGL extension 30: GL_ARB_draw_elements_base_vertex 01/04 11:41:55 Debug: [1] OpenGL extension 31: GL_ARB_draw_instanced 01/04 11:41:55 Debug: [1] OpenGL extension 32: GL_ARB_enhanced_layouts 01/04 11:41:55 Debug: [1] OpenGL extension 33: GL_ARB_ES2_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 34: GL_ARB_ES3_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 35: GL_ARB_ES3_1_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 36: GL_ARB_ES3_2_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 37: GL_ARB_explicit_attrib_location 01/04 11:41:55 Debug: [1] OpenGL extension 38: GL_ARB_explicit_uniform_location 01/04 11:41:55 Debug: [1] OpenGL extension 39: GL_ARB_fragment_coord_conventions 01/04 11:41:55 Debug: [1] OpenGL extension 40: GL_ARB_fragment_layer_viewport 01/04 11:41:55 Debug: [1] OpenGL extension 41: GL_ARB_fragment_program 01/04 11:41:55 Debug: [1] OpenGL extension 42: GL_ARB_fragment_program_shadow 01/04 11:41:55 Debug: [1] OpenGL extension 43: GL_ARB_fragment_shader 01/04 11:41:55 Debug: [1] OpenGL extension 44: GL_ARB_fragment_shader_interlock 01/04 11:41:55 Debug: [1] OpenGL extension 45: GL_ARB_framebuffer_no_attachments 01/04 11:41:55 Debug: [1] OpenGL extension 46: GL_ARB_framebuffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 47: GL_ARB_framebuffer_sRGB 01/04 11:41:55 Debug: [1] OpenGL extension 48: GL_ARB_geometry_shader4 01/04 11:41:55 Debug: [1] OpenGL extension 49: GL_ARB_get_program_binary 01/04 11:41:55 Debug: [1] OpenGL extension 50: GL_ARB_get_texture_sub_image 01/04 11:41:55 Debug: [1] OpenGL extension 51: GL_ARB_gl_spirv 01/04 11:41:55 Debug: [1] OpenGL extension 52: GL_ARB_gpu_shader5 01/04 11:41:55 Debug: [1] OpenGL extension 53: GL_ARB_gpu_shader_fp64 01/04 11:41:55 Debug: [1] OpenGL extension 54: GL_ARB_gpu_shader_int64 01/04 11:41:55 Debug: [1] OpenGL extension 55: GL_ARB_half_float_pixel 01/04 11:41:55 Debug: [1] OpenGL extension 56: GL_ARB_half_float_vertex 01/04 11:41:55 Debug: [1] OpenGL extension 57: GL_ARB_imaging 01/04 11:41:55 Debug: [1] OpenGL extension 58: GL_ARB_indirect_parameters 01/04 11:41:55 Debug: [1] OpenGL extension 59: GL_ARB_instanced_arrays 01/04 11:41:55 Debug: [1] OpenGL extension 60: GL_ARB_internalformat_query 01/04 11:41:55 Debug: [1] OpenGL extension 61: GL_ARB_internalformat_query2 01/04 11:41:55 Debug: [1] OpenGL extension 62: GL_ARB_invalidate_subdata 01/04 11:41:55 Debug: [1] OpenGL extension 63: GL_ARB_map_buffer_alignment 01/04 11:41:55 Debug: [1] OpenGL extension 64: GL_ARB_map_buffer_range 01/04 11:41:55 Debug: [1] OpenGL extension 65: GL_ARB_multi_bind 01/04 11:41:55 Debug: [1] OpenGL extension 66: GL_ARB_multi_draw_indirect 01/04 11:41:55 Debug: [1] OpenGL extension 67: GL_ARB_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 68: GL_ARB_multitexture 01/04 11:41:55 Debug: [1] OpenGL extension 69: GL_ARB_occlusion_query 01/04 11:41:55 Debug: [1] OpenGL extension 70: GL_ARB_occlusion_query2 01/04 11:41:55 Debug: [1] OpenGL extension 71: GL_ARB_parallel_shader_compile 01/04 11:41:55 Debug: [1] OpenGL extension 72: GL_ARB_pipeline_statistics_query 01/04 11:41:55 Debug: [1] OpenGL extension 73: GL_ARB_pixel_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 74: GL_ARB_point_parameters 01/04 11:41:55 Debug: [1] OpenGL extension 75: GL_ARB_point_sprite 01/04 11:41:55 Debug: [1] OpenGL extension 76: GL_ARB_polygon_offset_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 77: GL_ARB_post_depth_coverage 01/04 11:41:55 Debug: [1] OpenGL extension 78: GL_ARB_program_interface_query 01/04 11:41:55 Debug: [1] OpenGL extension 79: GL_ARB_provoking_vertex 01/04 11:41:55 Debug: [1] OpenGL extension 80: GL_ARB_query_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 81: GL_ARB_robust_buffer_access_behavior 01/04 11:41:55 Debug: [1] OpenGL extension 82: GL_ARB_robustness 01/04 11:41:55 Debug: [1] OpenGL extension 83: GL_ARB_sample_locations 01/04 11:41:55 Debug: [1] OpenGL extension 84: GL_ARB_sample_shading 01/04 11:41:55 Debug: [1] OpenGL extension 85: GL_ARB_sampler_objects 01/04 11:41:55 Debug: [1] OpenGL extension 86: GL_ARB_seamless_cube_map 01/04 11:41:55 Debug: [1] OpenGL extension 87: GL_ARB_seamless_cubemap_per_texture 01/04 11:41:55 Debug: [1] OpenGL extension 88: GL_ARB_separate_shader_objects 01/04 11:41:55 Debug: [1] OpenGL extension 89: GL_ARB_shader_atomic_counter_ops 01/04 11:41:55 Debug: [1] OpenGL extension 90: GL_ARB_shader_atomic_counters 01/04 11:41:55 Debug: [1] OpenGL extension 91: GL_ARB_shader_ballot 01/04 11:41:55 Debug: [1] OpenGL extension 92: GL_ARB_shader_bit_encoding 01/04 11:41:55 Debug: [1] OpenGL extension 93: GL_ARB_shader_clock 01/04 11:41:55 Debug: [1] OpenGL extension 94: GL_ARB_shader_draw_parameters 01/04 11:41:55 Debug: [1] OpenGL extension 95: GL_ARB_shader_group_vote 01/04 11:41:55 Debug: [1] OpenGL extension 96: GL_ARB_shader_image_load_store 01/04 11:41:55 Debug: [1] OpenGL extension 97: GL_ARB_shader_image_size 01/04 11:41:55 Debug: [1] OpenGL extension 98: GL_ARB_shader_objects 01/04 11:41:55 Debug: [1] OpenGL extension 99: GL_ARB_shader_precision 01/04 11:41:55 Debug: [1] OpenGL extension 100: GL_ARB_shader_storage_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 101: GL_ARB_shader_subroutine 01/04 11:41:55 Debug: [1] OpenGL extension 102: GL_ARB_shader_texture_image_samples 01/04 11:41:55 Debug: [1] OpenGL extension 103: GL_ARB_shader_texture_lod 01/04 11:41:55 Debug: [1] OpenGL extension 104: GL_ARB_shading_language_100 01/04 11:41:55 Debug: [1] OpenGL extension 105: GL_ARB_shader_viewport_layer_array 01/04 11:41:55 Debug: [1] OpenGL extension 106: GL_ARB_shading_language_420pack 01/04 11:41:55 Debug: [1] OpenGL extension 107: GL_ARB_shading_language_include 01/04 11:41:55 Debug: [1] OpenGL extension 108: GL_ARB_shading_language_packing 01/04 11:41:55 Debug: [1] OpenGL extension 109: GL_ARB_shadow 01/04 11:41:55 Debug: [1] OpenGL extension 110: GL_ARB_sparse_buffer 01/04 11:41:55 Debug: [1] OpenGL extension 111: GL_ARB_sparse_texture 01/04 11:41:55 Debug: [1] OpenGL extension 112: GL_ARB_sparse_texture2 01/04 11:41:55 Debug: [1] OpenGL extension 113: GL_ARB_sparse_texture_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 114: GL_ARB_spirv_extensions 01/04 11:41:55 Debug: [1] OpenGL extension 115: GL_ARB_stencil_texturing 01/04 11:41:55 Debug: [1] OpenGL extension 116: GL_ARB_sync 01/04 11:41:55 Debug: [1] OpenGL extension 117: GL_ARB_tessellation_shader 01/04 11:41:55 Debug: [1] OpenGL extension 118: GL_ARB_texture_barrier 01/04 11:41:55 Debug: [1] OpenGL extension 119: GL_ARB_texture_border_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 120: GL_ARB_texture_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 121: GL_ARB_texture_buffer_object_rgb32 01/04 11:41:55 Debug: [1] OpenGL extension 122: GL_ARB_texture_buffer_range 01/04 11:41:55 Debug: [1] OpenGL extension 123: GL_ARB_texture_compression 01/04 11:41:55 Debug: [1] OpenGL extension 124: GL_ARB_texture_compression_bptc 01/04 11:41:55 Debug: [1] OpenGL extension 125: GL_ARB_texture_compression_rgtc 01/04 11:41:55 Debug: [1] OpenGL extension 126: GL_ARB_texture_cube_map 01/04 11:41:55 Debug: [1] OpenGL extension 127: GL_ARB_texture_cube_map_array 01/04 11:41:55 Debug: [1] OpenGL extension 128: GL_ARB_texture_env_add 01/04 11:41:55 Debug: [1] OpenGL extension 129: GL_ARB_texture_env_combine 01/04 11:41:55 Debug: [1] OpenGL extension 130: GL_ARB_texture_env_crossbar 01/04 11:41:55 Debug: [1] OpenGL extension 131: GL_ARB_texture_env_dot3 01/04 11:41:55 Debug: [1] OpenGL extension 132: GL_ARB_texture_filter_anisotropic 01/04 11:41:55 Debug: [1] OpenGL extension 133: GL_ARB_texture_filter_minmax 01/04 11:41:55 Debug: [1] OpenGL extension 134: GL_ARB_texture_float 01/04 11:41:55 Debug: [1] OpenGL extension 135: GL_ARB_texture_gather 01/04 11:41:55 Debug: [1] OpenGL extension 136: GL_ARB_texture_mirror_clamp_to_edge 01/04 11:41:55 Debug: [1] OpenGL extension 137: GL_ARB_texture_mirrored_repeat 01/04 11:41:55 Debug: [1] OpenGL extension 138: GL_ARB_texture_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 139: GL_ARB_texture_non_power_of_two 01/04 11:41:55 Debug: [1] OpenGL extension 140: GL_ARB_texture_query_levels 01/04 11:41:55 Debug: [1] OpenGL extension 141: GL_ARB_texture_query_lod 01/04 11:41:55 Debug: [1] OpenGL extension 142: GL_ARB_texture_rectangle 01/04 11:41:55 Debug: [1] OpenGL extension 143: GL_ARB_texture_rg 01/04 11:41:55 Debug: [1] OpenGL extension 144: GL_ARB_texture_rgb10_a2ui 01/04 11:41:55 Debug: [1] OpenGL extension 145: GL_ARB_texture_stencil8 01/04 11:41:55 Debug: [1] OpenGL extension 146: GL_ARB_texture_storage 01/04 11:41:55 Debug: [1] OpenGL extension 147: GL_ARB_texture_storage_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 148: GL_ARB_texture_swizzle 01/04 11:41:55 Debug: [1] OpenGL extension 149: GL_ARB_texture_view 01/04 11:41:55 Debug: [1] OpenGL extension 150: GL_ARB_timer_query 01/04 11:41:55 Debug: [1] OpenGL extension 151: GL_ARB_transform_feedback2 01/04 11:41:55 Debug: [1] OpenGL extension 152: GL_ARB_transform_feedback3 01/04 11:41:55 Debug: [1] OpenGL extension 153: GL_ARB_transform_feedback_instanced 01/04 11:41:55 Debug: [1] OpenGL extension 154: GL_ARB_transform_feedback_overflow_query 01/04 11:41:55 Debug: [1] OpenGL extension 155: GL_ARB_transpose_matrix 01/04 11:41:55 Debug: [1] OpenGL extension 156: GL_ARB_uniform_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 157: GL_ARB_vertex_array_bgra 01/04 11:41:55 Debug: [1] OpenGL extension 158: GL_ARB_vertex_array_object 01/04 11:41:55 Debug: [1] OpenGL extension 159: GL_ARB_vertex_attrib_64bit 01/04 11:41:55 Debug: [1] OpenGL extension 160: GL_ARB_vertex_attrib_binding 01/04 11:41:55 Debug: [1] OpenGL extension 161: GL_ARB_vertex_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 162: GL_ARB_vertex_program 01/04 11:41:55 Debug: [1] OpenGL extension 163: GL_ARB_vertex_shader 01/04 11:41:55 Debug: [1] OpenGL extension 164: GL_ARB_vertex_type_10f_11f_11f_rev 01/04 11:41:55 Debug: [1] OpenGL extension 165: GL_ARB_vertex_type_2_10_10_10_rev 01/04 11:41:55 Debug: [1] OpenGL extension 166: GL_ARB_viewport_array 01/04 11:41:55 Debug: [1] OpenGL extension 167: GL_ARB_window_pos 01/04 11:41:55 Debug: [1] OpenGL extension 168: GL_ATI_draw_buffers 01/04 11:41:55 Debug: [1] OpenGL extension 169: GL_ATI_texture_float 01/04 11:41:55 Debug: [1] OpenGL extension 170: GL_ATI_texture_mirror_once 01/04 11:41:55 Debug: [1] OpenGL extension 171: GL_S3_s3tc 01/04 11:41:55 Debug: [1] OpenGL extension 172: GL_EXT_texture_env_add 01/04 11:41:55 Debug: [1] OpenGL extension 173: GL_EXT_abgr 01/04 11:41:55 Debug: [1] OpenGL extension 174: GL_EXT_bgra 01/04 11:41:55 Debug: [1] OpenGL extension 175: GL_EXT_bindable_uniform 01/04 11:41:55 Debug: [1] OpenGL extension 176: GL_EXT_blend_color 01/04 11:41:55 Debug: [1] OpenGL extension 177: GL_EXT_blend_equation_separate 01/04 11:41:55 Debug: [1] OpenGL extension 178: GL_EXT_blend_func_separate 01/04 11:41:55 Debug: [1] OpenGL extension 179: GL_EXT_blend_minmax 01/04 11:41:55 Debug: [1] OpenGL extension 180: GL_EXT_blend_subtract 01/04 11:41:55 Debug: [1] OpenGL extension 181: GL_EXT_compiled_vertex_array 01/04 11:41:55 Debug: [1] OpenGL extension 182: GL_EXT_Cg_shader 01/04 11:41:55 Debug: [1] OpenGL extension 183: GL_EXT_depth_bounds_test 01/04 11:41:55 Debug: [1] OpenGL extension 184: GL_EXT_direct_state_access 01/04 11:41:55 Debug: [1] OpenGL extension 185: GL_EXT_draw_buffers2 01/04 11:41:55 Debug: [1] OpenGL extension 186: GL_EXT_draw_instanced 01/04 11:41:55 Debug: [1] OpenGL extension 187: GL_EXT_draw_range_elements 01/04 11:41:55 Debug: [1] OpenGL extension 188: GL_EXT_fog_coord 01/04 11:41:55 Debug: [1] OpenGL extension 189: GL_EXT_framebuffer_blit 01/04 11:41:55 Debug: [1] OpenGL extension 190: GL_EXT_framebuffer_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 191: GL_EXTX_framebuffer_mixed_formats 01/04 11:41:55 Debug: [1] OpenGL extension 192: GL_EXT_framebuffer_multisample_blit_scaled 01/04 11:41:55 Debug: [1] OpenGL extension 193: GL_EXT_framebuffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 194: GL_EXT_framebuffer_sRGB 01/04 11:41:55 Debug: [1] OpenGL extension 195: GL_EXT_geometry_shader4 01/04 11:41:55 Debug: [1] OpenGL extension 196: GL_EXT_gpu_program_parameters 01/04 11:41:55 Debug: [1] OpenGL extension 197: GL_EXT_gpu_shader4 01/04 11:41:55 Debug: [1] OpenGL extension 198: GL_EXT_multi_draw_arrays 01/04 11:41:55 Debug: [1] OpenGL extension 199: GL_EXT_multiview_texture_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 200: GL_EXT_multiview_timer_query 01/04 11:41:55 Debug: [1] OpenGL extension 201: GL_EXT_packed_depth_stencil 01/04 11:41:55 Debug: [1] OpenGL extension 202: GL_EXT_packed_float 01/04 11:41:55 Debug: [1] OpenGL extension 203: GL_EXT_packed_pixels 01/04 11:41:55 Debug: [1] OpenGL extension 204: GL_EXT_pixel_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 205: GL_EXT_point_parameters 01/04 11:41:55 Debug: [1] OpenGL extension 206: GL_EXT_polygon_offset_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 207: GL_EXT_post_depth_coverage 01/04 11:41:55 Debug: [1] OpenGL extension 208: GL_EXT_provoking_vertex 01/04 11:41:55 Debug: [1] OpenGL extension 209: GL_EXT_raster_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 210: GL_EXT_rescale_normal 01/04 11:41:55 Debug: [1] OpenGL extension 211: GL_EXT_secondary_color 01/04 11:41:55 Debug: [1] OpenGL extension 212: GL_EXT_separate_shader_objects 01/04 11:41:55 Debug: [1] OpenGL extension 213: GL_EXT_separate_specular_color 01/04 11:41:55 Debug: [1] OpenGL extension 214: GL_EXT_shader_image_load_formatted 01/04 11:41:55 Debug: [1] OpenGL extension 215: GL_EXT_shader_image_load_store 01/04 11:41:55 Debug: [1] OpenGL extension 216: GL_EXT_shader_integer_mix 01/04 11:41:55 Debug: [1] OpenGL extension 217: GL_EXT_shadow_funcs 01/04 11:41:55 Debug: [1] OpenGL extension 218: GL_EXT_sparse_texture2 01/04 11:41:55 Debug: [1] OpenGL extension 219: GL_EXT_stencil_two_side 01/04 11:41:55 Debug: [1] OpenGL extension 220: GL_EXT_stencil_wrap 01/04 11:41:55 Debug: [1] OpenGL extension 221: GL_EXT_texture3D 01/04 11:41:55 Debug: [1] OpenGL extension 222: GL_EXT_texture_array 01/04 11:41:55 Debug: [1] OpenGL extension 223: GL_EXT_texture_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 224: GL_EXT_texture_compression_dxt1 01/04 11:41:55 Debug: [1] OpenGL extension 225: GL_EXT_texture_compression_latc 01/04 11:41:55 Debug: [1] OpenGL extension 226: GL_EXT_texture_compression_rgtc 01/04 11:41:55 Debug: [1] OpenGL extension 227: GL_EXT_texture_compression_s3tc 01/04 11:41:55 Debug: [1] OpenGL extension 228: GL_EXT_texture_cube_map 01/04 11:41:55 Debug: [1] OpenGL extension 229: GL_EXT_texture_edge_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 230: GL_EXT_texture_env_combine 01/04 11:41:55 Debug: [1] OpenGL extension 231: GL_EXT_texture_env_dot3 01/04 11:41:55 Debug: [1] OpenGL extension 232: GL_EXT_texture_filter_anisotropic 01/04 11:41:55 Debug: [1] OpenGL extension 233: GL_EXT_texture_filter_minmax 01/04 11:41:55 Debug: [1] OpenGL extension 234: GL_EXT_texture_integer 01/04 11:41:55 Debug: [1] OpenGL extension 235: GL_EXT_texture_lod 01/04 11:41:55 Debug: [1] OpenGL extension 236: GL_EXT_texture_lod_bias 01/04 11:41:55 Debug: [1] OpenGL extension 237: GL_EXT_texture_mirror_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 238: GL_EXT_texture_object 01/04 11:41:55 Debug: [1] OpenGL extension 239: GL_EXT_texture_shadow_lod 01/04 11:41:55 Debug: [1] OpenGL extension 240: GL_EXT_texture_shared_exponent 01/04 11:41:55 Debug: [1] OpenGL extension 241: GL_EXT_texture_sRGB 01/04 11:41:55 Debug: [1] OpenGL extension 242: GL_EXT_texture_sRGB_R8 01/04 11:41:55 Debug: [1] OpenGL extension 243: GL_EXT_texture_sRGB_decode 01/04 11:41:55 Debug: [1] OpenGL extension 244: GL_EXT_texture_storage 01/04 11:41:55 Debug: [1] OpenGL extension 245: GL_EXT_texture_swizzle 01/04 11:41:55 Debug: [1] OpenGL extension 246: GL_EXT_timer_query 01/04 11:41:55 Debug: [1] OpenGL extension 247: GL_EXT_transform_feedback2 01/04 11:41:55 Debug: [1] OpenGL extension 248: GL_EXT_vertex_array 01/04 11:41:55 Debug: [1] OpenGL extension 249: GL_EXT_vertex_array_bgra 01/04 11:41:55 Debug: [1] OpenGL extension 250: GL_EXT_vertex_attrib_64bit 01/04 11:41:55 Debug: [1] OpenGL extension 251: GL_EXT_window_rectangles 01/04 11:41:55 Debug: [1] OpenGL extension 252: GL_EXT_import_sync_object 01/04 11:41:55 Debug: [1] OpenGL extension 253: GL_IBM_rasterpos_clip 01/04 11:41:55 Debug: [1] OpenGL extension 254: GL_IBM_texture_mirrored_repeat 01/04 11:41:55 Debug: [1] OpenGL extension 255: GL_KHR_context_flush_control 01/04 11:41:55 Debug: [1] OpenGL extension 256: GL_KHR_debug 01/04 11:41:55 Debug: [1] OpenGL extension 257: GL_EXT_memory_object 01/04 11:41:55 Debug: [1] OpenGL extension 258: GL_EXT_memory_object_win32 01/04 11:41:55 Debug: [1] OpenGL extension 259: GL_NV_memory_object_sparse 01/04 11:41:55 Debug: [1] OpenGL extension 260: GL_EXT_win32_keyed_mutex 01/04 11:41:55 Debug: [1] OpenGL extension 261: GL_KHR_parallel_shader_compile 01/04 11:41:55 Debug: [1] OpenGL extension 262: GL_KHR_no_error 01/04 11:41:55 Debug: [1] OpenGL extension 263: GL_KHR_robust_buffer_access_behavior 01/04 11:41:55 Debug: [1] OpenGL extension 264: GL_KHR_robustness 01/04 11:41:55 Debug: [1] OpenGL extension 265: GL_EXT_semaphore 01/04 11:41:55 Debug: [1] OpenGL extension 266: GL_EXT_semaphore_win32 01/04 11:41:55 Debug: [1] OpenGL extension 267: GL_NV_timeline_semaphore 01/04 11:41:55 Debug: [1] OpenGL extension 268: GL_KHR_shader_subgroup 01/04 11:41:55 Debug: [1] OpenGL extension 269: GL_KTX_buffer_region 01/04 11:41:55 Debug: [1] OpenGL extension 270: GL_NV_alpha_to_coverage_dither_control 01/04 11:41:55 Debug: [1] OpenGL extension 271: GL_NV_bindless_multi_draw_indirect 01/04 11:41:55 Debug: [1] OpenGL extension 272: GL_NV_bindless_multi_draw_indirect_count 01/04 11:41:55 Debug: [1] OpenGL extension 273: GL_NV_bindless_texture 01/04 11:41:55 Debug: [1] OpenGL extension 274: GL_NV_blend_equation_advanced 01/04 11:41:55 Debug: [1] OpenGL extension 275: GL_NV_blend_equation_advanced_coherent 01/04 11:41:55 Debug: [1] OpenGL extension 276: GL_NVX_blend_equation_advanced_multi_draw_buffers 01/04 11:41:55 Debug: [1] OpenGL extension 277: GL_NV_blend_minmax_factor 01/04 11:41:55 Debug: [1] OpenGL extension 278: GL_NV_blend_square 01/04 11:41:55 Debug: [1] OpenGL extension 279: GL_NV_clip_space_w_scaling 01/04 11:41:55 Debug: [1] OpenGL extension 280: GL_NV_command_list 01/04 11:41:55 Debug: [1] OpenGL extension 281: GL_NV_compute_program5 01/04 11:41:55 Debug: [1] OpenGL extension 282: GL_NV_compute_shader_derivatives 01/04 11:41:55 Debug: [1] OpenGL extension 283: GL_NV_conditional_render 01/04 11:41:55 Debug: [1] OpenGL extension 284: GL_NV_conservative_raster 01/04 11:41:55 Debug: [1] OpenGL extension 285: GL_NV_conservative_raster_dilate 01/04 11:41:55 Debug: [1] OpenGL extension 286: GL_NV_conservative_raster_pre_snap 01/04 11:41:55 Debug: [1] OpenGL extension 287: GL_NV_conservative_raster_pre_snap_triangles 01/04 11:41:55 Debug: [1] OpenGL extension 288: GL_NV_conservative_raster_underestimation 01/04 11:41:55 Debug: [1] OpenGL extension 289: GL_NV_copy_depth_to_color 01/04 11:41:55 Debug: [1] OpenGL extension 290: GL_NV_copy_image 01/04 11:41:55 Debug: [1] OpenGL extension 291: GL_NV_depth_buffer_float 01/04 11:41:55 Debug: [1] OpenGL extension 292: GL_NV_depth_clamp 01/04 11:41:55 Debug: [1] OpenGL extension 293: GL_NV_draw_texture 01/04 11:41:55 Debug: [1] OpenGL extension 294: GL_NV_draw_vulkan_image 01/04 11:41:55 Debug: [1] OpenGL extension 295: GL_NV_ES1_1_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 296: GL_NV_ES3_1_compatibility 01/04 11:41:55 Debug: [1] OpenGL extension 297: GL_NV_explicit_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 298: GL_NV_feature_query 01/04 11:41:55 Debug: [1] OpenGL extension 299: GL_NV_fence 01/04 11:41:55 Debug: [1] OpenGL extension 300: GL_NV_fill_rectangle 01/04 11:41:55 Debug: [1] OpenGL extension 301: GL_NV_float_buffer 01/04 11:41:55 Debug: [1] OpenGL extension 302: GL_NV_fog_distance 01/04 11:41:55 Debug: [1] OpenGL extension 303: GL_NV_fragment_coverage_to_color 01/04 11:41:55 Debug: [1] OpenGL extension 304: GL_NV_fragment_program 01/04 11:41:55 Debug: [1] OpenGL extension 305: GL_NV_fragment_program_option 01/04 11:41:55 Debug: [1] OpenGL extension 306: GL_NV_fragment_program2 01/04 11:41:55 Debug: [1] OpenGL extension 307: GL_NV_fragment_shader_barycentric 01/04 11:41:55 Debug: [1] OpenGL extension 308: GL_NV_fragment_shader_interlock 01/04 11:41:55 Debug: [1] OpenGL extension 309: GL_NV_framebuffer_mixed_samples 01/04 11:41:55 Debug: [1] OpenGL extension 310: GL_NV_framebuffer_multisample_coverage 01/04 11:41:55 Debug: [1] OpenGL extension 311: GL_NV_geometry_shader4 01/04 11:41:55 Debug: [1] OpenGL extension 312: GL_NV_geometry_shader_passthrough 01/04 11:41:55 Debug: [1] OpenGL extension 313: GL_NV_gpu_program4 01/04 11:41:55 Debug: [1] OpenGL extension 314: GL_NV_internalformat_sample_query 01/04 11:41:55 Debug: [1] OpenGL extension 315: GL_NV_gpu_program4_1 01/04 11:41:55 Debug: [1] OpenGL extension 316: GL_NV_gpu_program5 01/04 11:41:55 Debug: [1] OpenGL extension 317: GL_NV_gpu_program5_mem_extended 01/04 11:41:55 Debug: [1] OpenGL extension 318: GL_NV_gpu_program_fp64 01/04 11:41:55 Debug: [1] OpenGL extension 319: GL_NV_gpu_program_multiview 01/04 11:41:55 Debug: [1] OpenGL extension 320: GL_NV_gpu_shader5 01/04 11:41:55 Debug: [1] OpenGL extension 321: GL_NV_half_float 01/04 11:41:55 Debug: [1] OpenGL extension 322: GL_NV_light_max_exponent 01/04 11:41:55 Debug: [1] OpenGL extension 323: GL_NV_memory_attachment 01/04 11:41:55 Debug: [1] OpenGL extension 324: GL_NV_mesh_shader 01/04 11:41:55 Debug: [1] OpenGL extension 325: GL_NV_multisample_coverage 01/04 11:41:55 Debug: [1] OpenGL extension 326: GL_NV_multisample_filter_hint 01/04 11:41:55 Debug: [1] OpenGL extension 327: GL_NV_occlusion_query 01/04 11:41:55 Debug: [1] OpenGL extension 328: GL_NV_packed_depth_stencil 01/04 11:41:55 Debug: [1] OpenGL extension 329: GL_NV_parameter_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 330: GL_NV_parameter_buffer_object2 01/04 11:41:55 Debug: [1] OpenGL extension 331: GL_NV_path_rendering 01/04 11:41:55 Debug: [1] OpenGL extension 332: GL_NV_path_rendering_shared_edge 01/04 11:41:55 Debug: [1] OpenGL extension 333: GL_NV_pixel_data_range 01/04 11:41:55 Debug: [1] OpenGL extension 334: GL_NV_point_sprite 01/04 11:41:55 Debug: [1] OpenGL extension 335: GL_NV_primitive_restart 01/04 11:41:55 Debug: [1] OpenGL extension 336: GL_NV_primitive_shading_rate 01/04 11:41:55 Debug: [1] OpenGL extension 337: GL_NV_query_resource 01/04 11:41:55 Debug: [1] OpenGL extension 338: GL_NV_query_resource_tag 01/04 11:41:55 Debug: [1] OpenGL extension 339: GL_NV_register_combiners 01/04 11:41:55 Debug: [1] OpenGL extension 340: GL_NV_register_combiners2 01/04 11:41:55 Debug: [1] OpenGL extension 341: GL_NV_representative_fragment_test 01/04 11:41:55 Debug: [1] OpenGL extension 342: GL_NV_sample_locations 01/04 11:41:55 Debug: [1] OpenGL extension 343: GL_NV_sample_mask_override_coverage 01/04 11:41:55 Debug: [1] OpenGL extension 344: GL_NV_scissor_exclusive 01/04 11:41:55 Debug: [1] OpenGL extension 345: GL_NV_shader_atomic_counters 01/04 11:41:55 Debug: [1] OpenGL extension 346: GL_NV_shader_atomic_float 01/04 11:41:55 Debug: [1] OpenGL extension 347: GL_NV_shader_atomic_float64 01/04 11:41:55 Debug: [1] OpenGL extension 348: GL_NV_shader_atomic_fp16_vector 01/04 11:41:55 Debug: [1] OpenGL extension 349: GL_NV_shader_atomic_int64 01/04 11:41:55 Debug: [1] OpenGL extension 350: GL_NV_shader_buffer_load 01/04 11:41:55 Debug: [1] OpenGL extension 351: GL_NV_shader_storage_buffer_object 01/04 11:41:55 Debug: [1] OpenGL extension 352: GL_NV_shader_subgroup_partitioned 01/04 11:41:55 Debug: [1] OpenGL extension 353: GL_NV_shader_texture_footprint 01/04 11:41:55 Debug: [1] OpenGL extension 354: GL_NV_shading_rate_image 01/04 11:41:55 Debug: [1] OpenGL extension 355: GL_NV_stereo_view_rendering 01/04 11:41:55 Debug: [1] OpenGL extension 356: GL_NV_texgen_reflection 01/04 11:41:55 Debug: [1] OpenGL extension 357: GL_NV_texture_barrier 01/04 11:41:55 Debug: [1] OpenGL extension 358: GL_NV_texture_compression_vtc 01/04 11:41:55 Debug: [1] OpenGL extension 359: GL_NV_texture_dirty_tile_map 01/04 11:41:55 Debug: [1] OpenGL extension 360: GL_NV_texture_env_combine4 01/04 11:41:55 Debug: [1] OpenGL extension 361: GL_NV_texture_multisample 01/04 11:41:55 Debug: [1] OpenGL extension 362: GL_NV_texture_rectangle 01/04 11:41:55 Debug: [1] OpenGL extension 363: GL_NV_texture_rectangle_compressed 01/04 11:41:55 Debug: [1] OpenGL extension 364: GL_NV_texture_shader 01/04 11:41:55 Debug: [1] OpenGL extension 365: GL_NV_texture_shader2 01/04 11:41:55 Debug: [1] OpenGL extension 366: GL_NV_texture_shader3 01/04 11:41:55 Debug: [1] OpenGL extension 367: GL_NV_transform_feedback 01/04 11:41:55 Debug: [1] OpenGL extension 368: GL_NV_transform_feedback2 01/04 11:41:55 Debug: [1] OpenGL extension 369: GL_NV_uniform_buffer_unified_memory 01/04 11:41:55 Debug: [1] OpenGL extension 370: GL_NV_uniform_buffer_std430_layout 01/04 11:41:55 Debug: [1] OpenGL extension 371: GL_NV_vertex_array_range 01/04 11:41:55 Debug: [1] OpenGL extension 372: GL_NV_vertex_array_range2 01/04 11:41:55 Debug: [1] OpenGL extension 373: GL_NV_vertex_attrib_integer_64bit 01/04 11:41:55 Debug: [1] OpenGL extension 374: GL_NV_vertex_buffer_unified_memory 01/04 11:41:55 Debug: [1] OpenGL extension 375: GL_NV_vertex_program 01/04 11:41:55 Debug: [1] OpenGL extension 376: GL_NV_vertex_program1_1 01/04 11:41:55 Debug: [1] OpenGL extension 377: GL_NV_vertex_program2 01/04 11:41:55 Debug: [1] OpenGL extension 378: GL_NV_vertex_program2_option 01/04 11:41:55 Debug: [1] OpenGL extension 379: GL_NV_vertex_program3 01/04 11:41:55 Debug: [1] OpenGL extension 380: GL_NV_viewport_array2 01/04 11:41:55 Debug: [1] OpenGL extension 381: GL_NV_viewport_swizzle 01/04 11:41:55 Debug: [1] OpenGL extension 382: GL_NVX_conditional_render 01/04 11:41:55 Debug: [1] OpenGL extension 383: GL_NVX_linked_gpu_multicast 01/04 11:41:55 Debug: [1] OpenGL extension 384: GL_NV_gpu_multicast 01/04 11:41:55 Debug: [1] OpenGL extension 385: GL_NVX_gpu_multicast2 01/04 11:41:55 Debug: [1] OpenGL extension 386: GL_NVX_progress_fence 01/04 11:41:55 Debug: [1] OpenGL extension 387: GL_NVX_gpu_memory_info 01/04 11:41:55 Debug: [1] OpenGL extension 388: GL_NVX_multigpu_info 01/04 11:41:55 Debug: [1] OpenGL extension 389: GL_NVX_nvenc_interop 01/04 11:41:55 Debug: [1] OpenGL extension 390: GL_NV_shader_thread_group 01/04 11:41:55 Debug: [1] OpenGL extension 391: GL_NV_shader_thread_shuffle 01/04 11:41:55 Debug: [1] OpenGL extension 392: GL_KHR_blend_equation_advanced 01/04 11:41:55 Debug: [1] OpenGL extension 393: GL_KHR_blend_equation_advanced_coherent 01/04 11:41:55 Debug: [1] OpenGL extension 394: GL_OVR_multiview 01/04 11:41:55 Debug: [1] OpenGL extension 395: GL_OVR_multiview2 01/04 11:41:55 Debug: [1] OpenGL extension 396: GL_SGIS_generate_mipmap 01/04 11:41:55 Debug: [1] OpenGL extension 397: GL_SGIS_texture_lod 01/04 11:41:55 Debug: [1] OpenGL extension 398: GL_SGIX_depth_texture 01/04 11:41:55 Debug: [1] OpenGL extension 399: GL_SGIX_shadow 01/04 11:41:55 Debug: [1] OpenGL extension 400: GL_SUN_slice_accum 01/04 11:41:55 Debug: [1] OpenGL extension 401: GL_WIN_swap_hint 01/04 11:41:55 Debug: [1] OpenGL extension 402: WGL_EXT_swap_control 01/04 11:41:55 Debug: [1] OpenGL maximum texture size: 32768 01/04 11:41:55 Debug: [1] OpenGL maximum array texture layers: 2048 01/04 11:41:55 Debug: [1] Framebuffer info : R8G8B8A0, color encoding: 0x2601, depth: 24, stencil: 0 01/04 11:41:55 Debug: [1] Vertex highp int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Vertex mediump int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Vertex lowp int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Vertex highp float: range (-2^127 to 2^127), precision: 23 bits 01/04 11:41:55 Debug: [1] Vertex mediump float: range (-2^15 to 2^15), precision: 10 bits 01/04 11:41:55 Debug: [1] Vertex lowp float: range (-2^15 to 2^15), precision: 10 bits 01/04 11:41:55 Debug: [1] Fragment highp int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Fragment mediump int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Fragment lowp int: range (-2^31 to 2^30), precision: 0 bits 01/04 11:41:55 Debug: [1] Fragment highp float: range (-2^127 to 2^127), precision: 23 bits 01/04 11:41:55 Debug: [1] Fragment mediump float: range (-2^15 to 2^15), precision: 10 bits 01/04 11:41:55 Debug: [1] Fragment lowp float: range (-2^15 to 2^15), precision: 10 bits 01/04 11:41:55 Debug: [1] Maximum parallel texture loading jobs: 16 01/04 11:41:55 Debug: [1] Maximum OpenGl texture size is 32768 01/04 11:41:55 Info: [.NET ThreadPool Worker] [broker] starting d47621a9-ee52-4d19-ba18-9aa2d660f0e7 01/04 11:41:55 Trace: [Worker (2)] [base/updater] looking for *_old files in: C:\Users\bliss\AppData\Local\Roon\Application 01/04 11:41:55 Trace: [Worker (2)] [base/updater] looking for old numerical version dirs in: C:\Users\bliss\AppData\Local\Roon\Application 01/04 11:41:55 Info: [Broker:Misc] [remoting/distributedbroker] V2 Protocol Support is enabled 01/04 11:41:55 Debug: [.NET ThreadPool Worker] initialize backend in 252ms 01/04 11:41:55 Info: [22] [raatserver] [runner] Start or Connect... 01/04 11:41:55 Info: [22] [raatserver] [runner] Start or Connect... C:\Users\bliss\AppData\Local\Roon\Application\RAATServer.exe 01/04 11:41:55 Info: [22] ConnectOrStartAndWaitForExit RAATServer, path: C:\Users\bliss\AppData\Local\Roon\Application\RAATServer.exe 01/04 11:41:55 Info: [22] ConnectOrStartAndWaitForExit RAATServer: Try to connect to existing raatserver 01/04 11:41:55 Debug: [1] using FreeType v2.10.1 01/04 11:41:55 Trace: [1] [brooengine] Loaded atlas list. 0ms 01/04 11:41:55 Trace: [1] [brooengine] Window is running in scale 1 01/04 11:41:55 Trace: [1] [brooengine] Using atlas scale 1 01/04 11:41:55 Debug: [1] render area size initial value: 284x261 01/04 11:41:55 Info: [1] Loaded broo project: ui.broox, atlas: ui 01/04 11:41:55 Info: [1] Kicking off event loop 01/04 11:41:55 Info: [1] Kicking off event loop 01/04 11:41:55 Debug: [1] ui running on thread 1 01/04 11:41:55 Info: [1] Kicking off main 01/04 11:41:55 Info: [1] Creating root 01/04 11:41:55 Debug: [.NET ThreadPool Worker] [brooengine Loaded atlas texture ui_atlas@1x-1.png in 91ms 01/04 11:41:55 Debug: [.NET ThreadPool Worker] [brooengine Loaded atlas texture ui_atlas@1x-2.png in 88ms 01/04 11:41:55 Trace: [.NET ThreadPool Worker] [brooengine] Loaded atlas. 94ms (179ms across all threads) 01/04 11:41:55 Warn: [1] AddTopLevel: win_apploading(5) 01/04 11:41:55 Debug: [1] render area size changed value: 744x744 01/04 11:41:55 Debug: [1] ev_app_init: using local bundled server 01/04 11:41:55 Debug: [1] Waiting for local roon server instance to start... 01/04 11:41:55 Warn: [1] AddTopLevel: win_starting_localserver(23) 01/04 11:41:55 Debug: [1] method_start_roon_server 01/04 11:41:55 Trace: [1] Nope, we are the only one running 01/04 11:41:55 Debug: [1] [RoonServerRunner] Started RoonServer at path C:\Users\bliss\AppData\Local\RoonServer\Application\RoonServer.exe 01/04 11:41:55 Debug: [1] app_init completed 01/04 11:41:55 Debug: [1] [bad driver check] blacklisted_drivers: [ "nahimic", "A-Volute Nh4", "Sonic Studio Virtual" ] 01/04 11:41:55 Debug: [1] [windowpos] get restore pos: mode=M, p={X=230, Y=119}, s={Width=1024, Height=783} 01/04 11:41:55 Debug: [1] render area size changed value: 1008x744 01/04 11:41:55 Debug: [1] render area size changed value: 1920x1009 01/04 11:41:55 Debug: [1] render area size changed value: 1920x1009 01/04 11:41:55 Info: [Broker:Misc] [remoting] loaded protocol hash 93deea66b8fe2675f621855679b3a0f07f91a0d1 from C:\Users\bliss\AppData\Local\Roon\Application\200001490\Roon.Broker.Api.Remote.dll 01/04 11:41:55 Trace: [Broker:Misc] [remoting/distributedbroker] Enabling remote broker tracking 01/04 11:41:55 Debug: [1] trigger: appinitwasnotrun 01/04 11:41:55 Debug: [1] trigger: do nothing 01/04 11:41:55 Warn: [1] frame took 29.59ms! 4.10ms preframe, 0.00ms safe queue, 0.02ms timers, 0.00ms frame calls, 0.01ms update, 29.59ms render 01/04 11:41:55 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] initial listing found drive mounted at C:\ 01/04 11:41:55 Info: [8] [stats] 2102838mb Virtual, 345mb Physical, 62mb Managed, 978 Handles, 46 Threads 01/04 11:41:55 Debug: [1] connecting to server attempt number: 1 01/04 11:41:56 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] initial listing found drive mounted at D:\ 01/04 11:41:56 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] initial listing found drive mounted at E:\ 01/04 11:41:56 Debug: [.NET ThreadPool Worker] [easyhttp] [1] POST to https://api.roonlabs.net/discovery/1/query returned after 382 ms, status code: 200, request body size: 140 B 01/04 11:41:56 Trace: [Broker:Misc] [SOOD] Adding User IP 192.168.1.10 01/04 11:41:56 Trace: [Broker:Misc] [remoting/remotebrokerv2] [WINDOWSPC] [InitConnection id=2741 WINDOWSPC@127.0.0.1:9332] Connected 01/04 11:41:56 Info: [Broker:Misc] [remoting/distributedbroker] FOUND BROKER WINDOWSPC (91ce44c8-e39c-4ede-b885-99a032698488) 01/04 11:41:56 Trace: [1] [roonbridge] [sood] Refreshing device list 01/04 11:41:56 Debug: [1] connecting to server attempt number: 2 01/04 11:41:56 Debug: [.NET ThreadPool Worker] [easyhttp] [2] POST to https://api.roonlabs.net/discovery/1/query returned after 147 ms, status code: 200, request body size: 74 B 01/04 11:41:56 Debug: [1] [windowpos] saving pos=M230|119|1024|783 because size changed to {Width=1936, Height=1048} 01/04 11:41:56 Trace: [Broker:Misc] [remoting/remotebrokerv2] [WINDOWSPC] initializing with InitConnection[WINDOWSPC@127.0.0.1:9332, state=Idle] 01/04 11:41:56 Trace: [Broker:Misc] [remoting/remotebrokerv2] [WINDOWSPC] Connecting => Authenticating 01/04 11:41:56 Trace: [Broker:Misc] [remoting/remotingclientv2] SENT REQUEST DistributedBroker.ConnectRequest={ ClientBrokerId=d47621a9-ee52-4d19-ba18-9aa2d660f0e7 ClientBrokerName='WINDOWSPC' ProtocolVersion='28' ProtocolHash='93deea66b8fe2675f621855679b3a0f07f91a0d1' ClientBranch='production' } 01/04 11:41:57 Trace: [Broker:Remoting] [remoting/remotingclientv2] GOT NONFINAL DistributedBroker.ConnectResponse={ BrokerId=91ce44c8-e39c-4ede-b885-99a032698488 BrokerName='WINDOWSPC' } 01/04 11:41:57 Trace: [Broker:Misc] [remoting/remotebrokerv2] [WINDOWSPC] connected to WINDOWSPC (91ce44c8-e39c-4ede-b885-99a032698488) 01/04 11:41:57 Trace: [Broker:Remoting] [remoting/remotingclientv2] GOT NONFINAL DistributedBroker.UpdatesChangedResponse={ IsSupported=True WasJustUpdated=False Status='UpToDate' HasChangeLog=False CurrentVersion={ MachineValue=200001490 DisplayValue='2.0 (build 1490) production' Branch='production' } } 01/04 11:41:57 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] initial listing found drive mounted at F:\ 01/04 11:41:57 Info: [.NET ThreadPool Worker] [broker/filebrowser/volumeattached] skipping drive F:\ because it is a CD-Rom 01/04 11:41:57 Debug: [1] connecting to server attempt number: 3 01/04 11:41:57 Trace: [Broker:Misc] [remoting/remotebrokerv2] [WINDOWSPC] Authenticating => Connected 01/04 11:41:57 Debug: [1] broker and local broker share machine id, updates for client disabled 01/04 11:41:57 Info: [1] [client/root] Broker changed null => WINDOWSPC (Remote Broker 91ce44c8-e39c-4ede-b885-99a032698488) 01/04 11:41:57 Info: [1] [client/root] Client is acting as a remote 01/04 11:41:57 Info: [1] [client/root] Broker ready changed False => True 01/04 11:41:57 Trace: [1] [bits] myinfo: {"pushid":"broker/d47621a9-ee52-4d19-ba18-9aa2d660f0e7","roon_auth_token":"8d5971b6-87e9-470c-bd65-745994bbb4d5","os":"Windows 11","platform":"windows","machineversion":200001490,"branch":"production","appmodifier":"","appname":"Roon"} 01/04 11:41:57 Debug: [1] trigger: appinitwasnotrun 01/04 11:41:57 Debug: [1] trigger: do nothing 01/04 11:41:57 Info: [22] ConnectOrStartAndWaitForExit RAATServer: Failed to connect to existing raatserver, let's start one 01/04 11:41:57 Info: [22] [raatserver] [runner] Status: Started 01/04 11:41:57 Debug: [.NET ThreadPool Worker] [easyhttp] [3] POST to https://api.roonlabs.net/bits/1/q/roon.base.,roon.internet_discovery.,roon.debug.,roon.broker.,roon.client.,roon.sood.?roon_auth_token=8d5971b6-87e9-470c-bd65-745994bbb4d5 returned after 167 ms, status code: 200, request body size: 235 B 01/04 11:41:57 Trace: [1] [bits] updated bits, in 173ms 01/04 11:41:57 Debug: [1] ev_app_init: found previously chosen broker: [object System.Guid] [is_essentials=0] 01/04 11:41:57 Debug: [1] ev_app_init: showing app loading window 01/04 11:41:57 Warn: [1] AddTopLevel: win_apploading(5) 01/04 11:41:57 Trace: [Broker:Misc] [volumewatcher] ev_VolumeChanged DidMount: C:\ 01/04 11:41:57 Trace: [Broker:Misc] [volumewatcher] ev_VolumeChanged DidMount: D:\ 01/04 11:41:57 Trace: [Broker:Misc] [volumewatcher] ev_VolumeChanged DidMount: E:\ 01/04 11:41:57 Trace: [Broker:Misc] [volumewatcher] ev_VolumeChanged DidMount: F:\ 01/04 11:41:57 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] found newly mounted drive at C:\ 01/04 11:41:57 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] found newly mounted drive at D:\ 01/04 11:41:57 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] found newly mounted drive at E:\ 01/04 11:41:57 Debug: [Broker:Misc] [broker/filebrowser/volumeattached] found newly mounted drive at F:\ 01/04 11:41:57 Info: [.NET ThreadPool Worker] [broker/filebrowser/volumeattached] skipping drive F:\ because it is a CD-Rom 01/04 11:41:58 Debug: [1] ev_app_init: found previously chosen broker: [object System.Guid] [is_essentials=0] 01/04 11:41:58 Debug: [1] ev_app_init: done 01/04 11:41:58 Debug: [1] trigger: appinitwasrun 01/04 11:41:58 Debug: [1] trigger: apploaded, restoring nav stack 01/04 11:41:58 Debug: [1] GMS: restoring nav stack 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: trackbrowser 01/04 11:41:58 Warn: [1] AddTopLevel: win_main(245) 01/04 11:41:58 Debug: [1] after delayed_start_work 01/04 11:41:58 Trace: [1] DisposeReusableCellCache: menuscroll(1423), 0 disposed from cache. 01/04 11:41:58 Debug: [1] Created new font texture with id: 3 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: albumbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: artistbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: composerbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: workbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: tagbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: playlistbrowser 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: playlistdetails 01/04 11:41:58 Info: [1] [ui] playlistdetails: blobversion=2 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: folderbrowsertoplevel 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: folderdetaildesktop 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: folderdetailphone 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: nowplaying 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: sidebar 01/04 11:41:58 Debug: [1] GMS: restoring nav stack data: screens 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: home 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: genrebrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: artistbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: trackbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: artistbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: albumbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: genrebrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: genrebrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: albumbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: artistbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: trackbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: composerbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: workbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: tagbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: genrebrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: home 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: albumbrowser 01/04 11:41:58 Debug: [1] UI-FWD: skipping fwd2 due to lazyload: albumdetails 01/04 11:41:58 Debug: [1] GMS: found currentscreen in GMS file, going to index 17 01/04 11:41:58 Debug: [1] UI-FORCE-UNLAZY: mode: albumdetails 01/04 11:41:58 Info: [1] ScrollDirection 01/04 11:41:58 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:41:58 Debug: [1] UI-NAV: album details / album: / bookmarkdata: [object Broo.Runtime.BrooMap] 01/04 11:41:58 Debug: [1] GMS: done restoring nav stack 01/04 11:41:58 Debug: [1] UI-FWD: mode: albumdetails 01/04 11:41:58 Debug: [1] GMS: saving nav stack 01/04 11:41:59 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:41:59 Debug: [1] GMS: done saving nav stack 01/04 11:41:59 Trace: [1] waveformshader(1580) texture loaded: 7 01/04 11:41:59 Debug: [1] GMS: saving nav stack 01/04 11:41:59 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:41:59 Debug: [1] GMS: done saving nav stack 01/04 11:41:59 Debug: [1] GMS: saving nav stack 01/04 11:41:59 Debug: [1] GMS: done saving nav stack 01/04 11:42:04 Warn: [1] AddTopLevel: win_undo_play(51) 01/04 11:42:04 Trace: [1] waveformshader(1580) texture loaded: 10 01/04 11:42:04 Debug: [1] GMS: saving nav stack 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Trace: [1] waveformshader(1580) texture loaded: 7 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Info: [1] Alert: Transport: stopping_too_many_failures 01/04 11:42:04 Warn: [1] AddTopLevel: win_alert(2810) 01/04 11:42:04 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:42:04 Trace: [1] waveformshader(1580) texture loaded: 10 01/04 11:42:04 Debug: [1] GMS: done saving nav stack 01/04 11:42:04 Debug: [1] GMS: saving nav stack 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: done saving nav stack 01/04 11:42:04 Debug: [1] GMS: saving nav stack 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:42:04 Debug: [1] GMS: done saving nav stack 01/04 11:42:05 Debug: [.NET ThreadPool Worker] [easyhttp] [4] GET to https://api.roonlabs.net/push-manager/1/connect returned after 292 ms, status code: 200, request body size: 0 B 01/04 11:42:05 Debug: [.NET ThreadPool Worker] [push2] push connector url received from push manager: ws://push-connector-v2-1.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:05 Trace: [.NET ThreadPool Worker] [push2] connecting to push2 connector at ws://push-connector-v2-1.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:06 Trace: [29] [push2] connected to push2 connector at ws://push-connector-v2-1.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:07 Debug: [.NET ThreadPool Worker] [easyhttp] [5] POST to https://api.roonlabs.net/device-map/1/register returned after 144 ms, status code: 200, request body size: 1 KB 01/04 11:42:07 Trace: [1] [devicemap] device map updated 01/04 11:42:10 Info: [8] [stats] 2102964mb Virtual, 422mb Physical, 65mb Managed, 1240 Handles, 85 Threads 01/04 11:42:19 Trace: [.NET ThreadPool Worker] [push2] retrying connection in 0ms 01/04 11:42:19 Trace: [27] [push2] exception thrown. restarting connection (The operation was canceled.) 01/04 11:42:19 Trace: [.NET ThreadPool Worker] [client/roonbridges] network reachability changed, sending discovery query 01/04 11:42:19 Trace: [.NET ThreadPool Worker] [roonbridge] [sood] Refreshing device list 01/04 11:42:20 Debug: [.NET ThreadPool Worker] [easyhttp] [6] GET to https://api.roonlabs.net/push-manager/1/connect returned after 315 ms, status code: 200, request body size: 0 B 01/04 11:42:20 Debug: [.NET ThreadPool Worker] [push2] push connector url received from push manager: ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:20 Trace: [.NET ThreadPool Worker] [push2] connecting to push2 connector at ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:21 Trace: [65] [push2] connected to push2 connector at ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:42:25 Trace: [Broker:Misc] [appupdater] initial check for updates 01/04 11:42:25 Debug: [Worker (1)] [base/updater] Checking for updates: https://updates.roonlabs.net/update/?v=2&serial=A01B3DD0-75C7-4441-A900-74C7AD8CD624&userid=712d1f5b-11f2-4452-b861-8153ecdddab7&platform=windows64&product=Roon&branding=roon&curbranch=production&version=200001490&branch=production&coredeviceid=91ce44c8-e39c-4ede-b885-99a032698488&deviceid=d47621a9-ee52-4d19-ba18-9aa2d660f0e7&osversion=Windows+11&os64bit=true 01/04 11:42:25 Debug: [.NET ThreadPool Worker] [easyhttp] [7] GET to https://api.roonlabs.net/updates/update/?v=2&serial=A01B3DD0-75C7-4441-A900-74C7AD8CD624&userid=712d1f5b-11f2-4452-b861-8153ecdddab7&platform=windows64&product=Roon&branding=roon&curbranch=production&version=200001490&branch=production&coredeviceid=91ce44c8-e39c-4ede-b885-99a032698488&deviceid=d47621a9-ee52-4d19-ba18-9aa2d660f0e7&osversion=Windows+11&os64bit=true returned after 565 ms, status code: 204, request body size: 0 B 01/04 11:42:25 Debug: [Broker:Misc] [appupdater] Update not needed 01/04 11:42:25 Info: [8] [stats] 2102960mb Virtual, 422mb Physical, 58mb Managed, 1305 Handles, 79 Threads 01/04 11:42:26 Trace: [Broker:Remoting] [remoting/remotingclientv2] GOT NONFINAL DistributedBroker.UpdatesChangedResponse={ IsSupported=True WasJustUpdated=False Status='Checking' HasChangeLog=False CurrentVersion={ MachineValue=200001490 DisplayValue='2.0 (build 1490) production' Branch='production' } } 01/04 11:42:26 Debug: [.NET ThreadPool Worker] [easyhttp] [8] POST to https://api.roonlabs.net/discovery/1/query returned after 269 ms, status code: 200, request body size: 140 B 01/04 11:42:26 Trace: [Broker:Misc] [SOOD] Adding User IP 10.11.11.47 01/04 11:42:26 Trace: [Broker:Remoting] [remoting/remotingclientv2] GOT NONFINAL DistributedBroker.UpdatesChangedResponse={ IsSupported=True WasJustUpdated=False Status='UpToDate' HasChangeLog=False CurrentVersion={ MachineValue=200001490 DisplayValue='2.0 (build 1490) production' Branch='production' } } 01/04 11:42:26 Debug: [.NET ThreadPool Worker] [easyhttp] [9] POST to https://api.roonlabs.net/discovery/1/query returned after 274 ms, status code: 200, request body size: 74 B 01/04 11:42:40 Info: [8] [stats] 2102931mb Virtual, 418mb Physical, 54mb Managed, 1277 Handles, 60 Threads 01/04 11:42:55 Info: [8] [stats] 2102895mb Virtual, 418mb Physical, 55mb Managed, 1223 Handles, 36 Threads 01/04 11:43:10 Info: [8] [stats] 2102900mb Virtual, 419mb Physical, 58mb Managed, 1241 Handles, 39 Threads 01/04 11:43:25 Trace: [.NET ThreadPool Worker] [push2] retrying connection in 0ms 01/04 11:43:25 Trace: [23] [push2] exception thrown. restarting connection (The operation was canceled.) 01/04 11:43:25 Info: [8] [stats] 2102909mb Virtual, 420mb Physical, 59mb Managed, 1272 Handles, 45 Threads 01/04 11:43:25 Trace: [.NET ThreadPool Worker] [client/roonbridges] network reachability changed, sending discovery query 01/04 11:43:25 Trace: [.NET ThreadPool Worker] [roonbridge] [sood] Refreshing device list 01/04 11:43:26 Debug: [.NET ThreadPool Worker] [easyhttp] [11] GET to https://api.roonlabs.net/push-manager/1/connect returned after 243 ms, status code: 200, request body size: 0 B 01/04 11:43:26 Debug: [.NET ThreadPool Worker] [push2] push connector url received from push manager: ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:43:26 Trace: [.NET ThreadPool Worker] [push2] connecting to push2 connector at ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:43:26 Debug: [.NET ThreadPool Worker] [easyhttp] [13] POST to https://api.roonlabs.net/discovery/1/query returned after 271 ms, status code: 200, request body size: 74 B 01/04 11:43:26 Debug: [.NET ThreadPool Worker] [easyhttp] [12] POST to https://api.roonlabs.net/discovery/1/query returned after 320 ms, status code: 200, request body size: 140 B 01/04 11:43:26 Trace: [84] [push2] connected to push2 connector at ws://push-connector-v2-0.prd-roonlabs-1.prd.roonlabs.net/ 01/04 11:43:40 Info: [8] [stats] 2102972mb Virtual, 422mb Physical, 68mb Managed, 1446 Handles, 87 Threads 01/04 11:43:55 Debug: [1] UI-FWD: mode: albumbrowser 01/04 11:43:55 Debug: [1] GMS: saving nav stack 01/04 11:43:55 Debug: [1] UI-NAV: album browser / focus: / infobar: / bookmarkdata: 01/04 11:43:55 Trace: [1] DisposeReusableCellCache: scrollpanel(519), 0 disposed from cache. 01/04 11:43:55 Debug: [1] GMS: done saving nav stack 01/04 11:43:55 Info: [8] [stats] 2103086mb Virtual, 480mb Physical, 60mb Managed, 1186 Handles, 70 Threads 01/04 11:43:56 Debug: [.NET ThreadPool Worker] [easyhttp] [15] POST to https://api.roonlabs.net/discovery/1/query returned after 274 ms, status code: 200, request body size: 140 B 01/04 11:43:56 Debug: [.NET ThreadPool Worker] [easyhttp] [14] POST to https://api.roonlabs.net/discovery/1/query returned after 282 ms, status code: 200, request body size: 74 B 01/04 11:43:56 Trace: [Broker:Misc] [SOOD] Adding User IP 192.168.1.9 01/04 11:43:56 Debug: [1] UI-FWD: mode: albumdetails 01/04 11:43:56 Debug: [1] GMS: saving nav stack 01/04 11:43:56 Debug: [1] UI-NAV: album details / album: [object Sooloos_Broker_Api_AlbumLite_Proxy] / bookmarkdata: 01/04 11:43:56 Trace: [1] DisposeReusableCellCache: scrollpanel(519), 18 disposed from cache. 01/04 11:43:56 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:56 Debug: [1] GMS: done saving nav stack 01/04 11:43:57 Warn: [1] AddTopLevel: win_undo_play(51) 01/04 11:43:57 Debug: [1] GMS: saving nav stack 01/04 11:43:57 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:57 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:43:57 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:57 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:57 Info: [1] Alert: Transport: stopping_too_many_failures 01/04 11:43:57 Warn: [1] AddTopLevel: win_alert(2810) 01/04 11:43:57 Debug: [1] GMS: done saving nav stack 01/04 11:43:57 Trace: [1] waveformshader(1580) texture loaded: 37 01/04 11:43:57 Trace: [1] waveformshader(1580) texture loaded: 7 01/04 11:43:57 Debug: [1] GMS: saving nav stack 01/04 11:43:57 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:57 Trace: [1] waveformshader(1580) texture loaded: 10 01/04 11:43:57 Debug: [1] GMS: done saving nav stack 01/04 11:43:58 Debug: [1] GMS: saving nav stack 01/04 11:43:58 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:58 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:43:58 Debug: [1] GMS: done saving nav stack 01/04 11:43:58 Debug: [1] GMS: saving nav stack 01/04 11:43:58 Debug: [1] GMS: done saving nav stack 01/04 11:44:06 Warn: [1] AddTopLevel: win_undo_play(51) 01/04 11:44:06 Debug: [1] GMS: saving nav stack 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Trace: [1] waveformshader(1580) texture loaded: 7 01/04 11:44:06 Trace: [1] waveformshader(1580) texture loaded: 38 01/04 11:44:06 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:44:06 Trace: [1] waveformshader(1580) texture loaded: 37 01/04 11:44:06 Debug: [1] GMS: done saving nav stack 01/04 11:44:06 Info: [1] Alert: Transport: stopping_too_many_failures 01/04 11:44:06 Warn: [1] AddTopLevel: win_alert(2810) 01/04 11:44:06 Debug: [1] GMS: saving nav stack 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:44:06 Debug: [1] GMS: done saving nav stack 01/04 11:44:06 Debug: [1] GMS: saving nav stack 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: done saving nav stack 01/04 11:44:06 Debug: [1] GMS: saving nav stack 01/04 11:44:06 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:06 Debug: [1] GMS: done saving nav stack 01/04 11:44:09 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:09 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:11 Info: [8] [stats] 2103088mb Virtual, 484mb Physical, 82mb Managed, 1238 Handles, 71 Threads 01/04 11:44:15 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:16 Debug: [1] UI-FWD: mode: settings 01/04 11:44:16 Debug: [1] GMS: saving nav stack 01/04 11:44:16 Debug: [1] UI-NAV: settings 01/04 11:44:16 Debug: [1] GMS: done saving nav stack 01/04 11:44:16 Debug: [1] UI-BACK: mode: albumdetails 01/04 11:44:16 Debug: [1] GMS: saving nav stack 01/04 11:44:16 Debug: [1] UI-FWD: mode: settings 01/04 11:44:16 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:16 Debug: [1] UI-NAV: settings 01/04 11:44:16 Debug: [1] GMS: done saving nav stack 01/04 11:44:26 Info: [8] [stats] 2103043mb Virtual, 486mb Physical, 80mb Managed, 1217 Handles, 41 Threads 01/04 11:44:41 Info: [8] [stats] 2103037mb Virtual, 481mb Physical, 65mb Managed, 1089 Handles, 37 Threads 01/04 11:44:49 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:49 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:51 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:51 Debug: [1] GMS: saving nav stack 01/04 11:44:51 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:51 Trace: [1] waveformshader(1580) texture loaded: 37 01/04 11:44:51 Debug: [1] GMS: done saving nav stack 01/04 11:44:51 Debug: [1] GMS: saving nav stack 01/04 11:44:51 Debug: [1] GMS: done saving nav stack 01/04 11:44:53 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:53 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:55 Warn: [1] AddTopLevel: popup_zone_picker(3460) 01/04 11:44:55 Debug: [1] GMS: saving nav stack 01/04 11:44:55 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:44:55 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:44:55 Debug: [1] GMS: done saving nav stack 01/04 11:44:55 Debug: [1] GMS: saving nav stack 01/04 11:44:55 Debug: [1] GMS: done saving nav stack 01/04 11:44:56 Info: [8] [stats] 2103040mb Virtual, 489mb Physical, 74mb Managed, 1100 Handles, 39 Threads 01/04 11:45:07 Info: [1] ScrollDirection 01/04 11:45:07 Info: [1] [ui] loading home screen 01/04 11:45:07 Debug: [1] UI-FWD: mode: home 01/04 11:45:07 Debug: [1] GMS: saving nav stack 01/04 11:45:07 Debug: [1] UI-NAV: home / bookmarkdata: 01/04 11:45:07 Info: [1] [ui] loading home screen 01/04 11:45:07 Info: [1] [ui] loading home screen 01/04 11:45:07 Trace: [1] DisposeReusableCellCache: scrollpanel(4804), 0 disposed from cache. 01/04 11:45:07 Debug: [1] GMS: done saving nav stack 01/04 11:45:09 Debug: [1] UI-FWD: mode: albumdetails 01/04 11:45:09 Debug: [1] GMS: saving nav stack 01/04 11:45:09 Debug: [1] UI-NAV: album details / album: [object Sooloos_Broker_Api_AlbumLite_Proxy] / bookmarkdata: 01/04 11:45:09 Trace: [1] DisposeReusableCellCache: scrollpanel(4804), 0 disposed from cache. 01/04 11:45:09 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:09 Debug: [1] GMS: done saving nav stack 01/04 11:45:11 Info: [8] [stats] 2103049mb Virtual, 490mb Physical, 84mb Managed, 1126 Handles, 45 Threads 01/04 11:45:11 Warn: [1] AddTopLevel: win_undo_play(51) 01/04 11:45:11 Debug: [1] GMS: saving nav stack 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Trace: [1] waveformshader(1580) texture loaded: 37 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Info: [1] Alert: Transport: stopping_too_many_failures 01/04 11:45:11 Warn: [1] AddTopLevel: win_alert(2810) 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: done saving nav stack 01/04 11:45:11 Trace: [1] waveformshader(1580) texture loaded: 38 01/04 11:45:11 Trace: [1] waveformshader(1580) texture loaded: 14 01/04 11:45:11 Debug: [1] GMS: saving nav stack 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: trying to save nav stack, but nav stack stuff was in progress 01/04 11:45:11 Debug: [1] GMS: done saving nav stack 01/04 11:45:11 Debug: [1] GMS: saving nav stack 01/04 11:45:11 Debug: [1] GMS: done saving nav stack 01/04 11:45:15 Debug: [1] render area size changed value: 1008x744 01/04 11:45:15 Trace: [1] DisposeReusableCellCache: menuscroll(1423), 0 disposed from cache. 01/04 11:45:15 Debug: [.NET ThreadPool Worker] [easyhttp] [17] GET to http://127.0.0.1:9330/image/lrxaaaaa.1by1_256.jpg returned after 306 ms, status code: 200, request body size: 0 B 01/04 11:45:15 Info: [.NET ThreadPool Worker] ==> 200 01/04 11:45:15 Trace: [.NET ThreadPool Worker] [broo/images] caching http://127.0.0.1:9330/image/lrxaaaaa.1by1_256.jpg etag=c0372af581554b905fc68c77f7c798e8d02c2822 expiration=1/6/2025 7:45:14 PM 01/04 11:45:15 Debug: [.NET ThreadPool Worker] [easyhttp] [16] GET to http://127.0.0.1:9330/image/mrxaaaaa.4by3_1024.jpg returned after 377 ms, status code: 200, request body size: 0 B 01/04 11:45:15 Info: [.NET ThreadPool Worker] ==> 200 01/04 11:45:15 Trace: [.NET ThreadPool Worker] [broo/images] caching http://127.0.0.1:9330/image/mrxaaaaa.4by3_1024.jpg etag=51582bdf4b6cdb501c3dfe51e65a2f3c0c354e15 expiration=1/6/2025 7:45:14 PM 01/04 11:45:15 Debug: [.NET ThreadPool Worker] [easyhttp] [18] GET to http://127.0.0.1:9330/image/dzxaaaaa.64.jpg returned after 528 ms, status code: 200, request body size: 0 B 01/04 11:45:15 Info: [.NET ThreadPool Worker] ==> 200 01/04 11:45:15 Trace: [.NET ThreadPool Worker] [broo/images] caching http://127.0.0.1:9330/image/dzxaaaaa.64.jpg etag=c35bc42df5189c6da01eaf9a7d874f29295031e7 expiration=1/6/2025 7:45:15 PM 01/04 11:45:16 Debug: [1] [windowpos] saving pos=542|118|1024|783 because location changed to {X=542, Y=118} 01/04 11:45:26 Info: [8] [stats] 2103048mb Virtual, 494mb Physical, 85mb Managed, 1143 Handles, 44 Threads